One NZ - Trade In

Trading Up, Trading In:
A Smoother Experience

Project Overview

Client:

One NZ (previously Vodafone)

Industry:

Teleco Retail

Project Goal:

To increase the quantity and value of phones traded in, thereby enhancing customer loyalty and driving revenue for One NZ.

Challenges:

To create a sleek, beautiful, and incredibly intuitive streamlined trade-in system that would enable users to:

  1. Easily select their phone model.
  2. Understand the grading criteria.
  3. Prepare their phone for trade-in.
  4. Generate a unique grading ID for a faster in-store experience.

Our Approach

Research and Discovery:

To gain a deep understanding of the user's needs and pain points, we conducted a series of research activities:

  • User Interviews: We interviewed a diverse range of potential trade-in customers to gain insights into their motivations, concerns, and expectations.
  • Competitive Analysis: We analyzed the trade-in processes of other mobile carriers and online retailers to identify best practices and areas for improvement.
  • Heuristic Evaluation: We assessed existing trade-in systems to identify usability issues and potential improvements.

Through this research, we identified key areas of focus:

  • Simplicity: The process needed to be streamlined and easy to understand.
  • Transparency: Users needed clear information about the trade-in process and the value of their device.
  • Speed: The process should be quick and efficient, minimizing wait times and hassle.

Design Process:

Based on the insights gained from our research, we embarked on a design process that focused on user experience and efficiency:

  1. Information Architecture: We defined the information hierarchy and navigation structure of the trade-in system, ensuring a clear and intuitive user journey.
  2. Wireframing: We created low-fidelity wireframes to visualize the layout and structure of the interface.
  3. Prototyping: We developed interactive prototypes to test the user flow and gather feedback from stakeholders and potential users.
  4. Visual Design: We designed a visually appealing and user-friendly interface, aligning with One NZ's brand guidelines.
  5. Usability Testing: We conducted usability tests to identify any usability issues and refine the design accordingly.

By following a user-centered design approach, we were able to create a trade-in system that is both efficient and enjoyable for users.

Results and Impact

Key Metrics:

We significantly exceeded our targets for both the number and value of phones traded in. Our innovative trade-in system proved so successful that other mobile carriers in New Zealand temporarily suspended their online trade-in services to reevaluate their strategies. Apple Central even praised our implementation as 'the best they had seen globally'.

Showcase:

One NZ - trade In - screens

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