One NZ - Trade In
Trading Up, Trading In:
A Smoother Experience
Project Overview
Client:
One NZ (previously Vodafone)
Industry:
Teleco Retail
Project Goal:
To increase the quantity and value of phones traded in, thereby enhancing customer loyalty and driving revenue for One NZ.
Challenges:
To create a sleek, beautiful, and incredibly intuitive streamlined trade-in system that would enable users to:
- Easily select their phone model.
- Understand the grading criteria.
- Prepare their phone for trade-in.
- Generate a unique grading ID for a faster in-store experience.
Our Approach
Research and Discovery:
To gain a deep understanding of the user's needs and pain points, we conducted a series of research activities:
- User Interviews: We interviewed a diverse range of potential trade-in customers to gain insights into their motivations, concerns, and expectations.
- Competitive Analysis: We analyzed the trade-in processes of other mobile carriers and online retailers to identify best practices and areas for improvement.
- Heuristic Evaluation: We assessed existing trade-in systems to identify usability issues and potential improvements.
Through this research, we identified key areas of focus:
- Simplicity: The process needed to be streamlined and easy to understand.
- Transparency: Users needed clear information about the trade-in process and the value of their device.
- Speed: The process should be quick and efficient, minimizing wait times and hassle.
Design Process:
Based on the insights gained from our research, we embarked on a design process that focused on user experience and efficiency:
- Information Architecture: We defined the information hierarchy and navigation structure of the trade-in system, ensuring a clear and intuitive user journey.
- Wireframing: We created low-fidelity wireframes to visualize the layout and structure of the interface.
- Prototyping: We developed interactive prototypes to test the user flow and gather feedback from stakeholders and potential users.
- Visual Design: We designed a visually appealing and user-friendly interface, aligning with One NZ's brand guidelines.
- Usability Testing: We conducted usability tests to identify any usability issues and refine the design accordingly.
By following a user-centered design approach, we were able to create a trade-in system that is both efficient and enjoyable for users.
Results and Impact
Key Metrics:
We significantly exceeded our targets for both the number and value of phones traded in. Our innovative trade-in system proved so successful that other mobile carriers in New Zealand temporarily suspended their online trade-in services to reevaluate their strategies. Apple Central even praised our implementation as 'the best they had seen globally'.
Showcase:

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